﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Tenebrous_Manor.Randomization
{
    class ResearchNote
    {
        Dialogue.Dialogue_keys key;
        Navigation.Room room;
        Tuple<int, int> location;
        bool found = false;

        public ResearchNote(Dialogue.Dialogue_keys key, Navigation.Room room, Tuple<int, int> location)
        {
            this.key = key;
            this.room = room;
            this.location = location;
        }

        public Dialogue.Dialogue_keys getKey()
        {
            return key;
        }

        public Navigation.Room getRoom()
        {
            return room;
        }

        public bool isFound()
        {
            return found;
        }

        public int getX()
        {
            return location.Item1;
        }

        public int getY()
        {
            return location.Item2;
        }

        public void foundNote()
        {
            found = true;
        }
    }
}
